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How to Create Engaging Adventures
Learn the skills to make your adventures rock: levels, XP, rewards, and the journey that ties them together.
3 evenings · 2 hours each Max 24 people Payment details follow by email
Who it's for
Teachers, trainers and facilitators who want their first gamified course to work.
The workshop I wish I had before I gamified my first classroom, when my players ate a semester of content in two months. Three evenings, one adventure, designed with you from the first step to the last.
You'll leave able to
- Map a player journey from first login to the win state
- Balance levels, XP and a reward economy that doesn't run dry
- Design achievements that recognize instead of bribe
- Leave with an adventure ready to build in BLUERABBIT
How it runs
- Evening 1: The journeyNarrative, win state and the path between them
- Evening 2: The economyLevels, XP, currencies and rewards with tiers
- Evening 3: The buildAchievements, activities, and your adventure end to end