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How to Create Engaging Adventures

Learn the skills to make your adventures rock: levels, XP, rewards, and the journey that ties them together.

3 evenings · 2 hours each Max 24 people Payment details follow by email
Who it's for

Teachers, trainers and facilitators who want their first gamified course to work.

The workshop I wish I had before I gamified my first classroom, when my players ate a semester of content in two months. Three evenings, one adventure, designed with you from the first step to the last.

You'll leave able to

  • Map a player journey from first login to the win state
  • Balance levels, XP and a reward economy that doesn't run dry
  • Design achievements that recognize instead of bribe
  • Leave with an adventure ready to build in BLUERABBIT

How it runs

  1. Evening 1: The journeyNarrative, win state and the path between them
  2. Evening 2: The economyLevels, XP, currencies and rewards with tiers
  3. Evening 3: The buildAchievements, activities, and your adventure end to end