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Private · for teams

Game Master Framework for Teams

A private, hands-on workshop: your team designs its gamified program with the Game Master Framework.

1 day or 2 half-days · online or on-site Max 30 people Quoted per team
Who it's for

L&D, HR, onboarding and product teams of 6 to 30 people.

The framework I have trained most of my students with, brought to your team and your real program. Dynamics come first, then mechanics, then aesthetics. Get the order wrong and every change cascades.

You'll leave able to

  • Start from the six dynamics: narrative, environment, win state, progression, relationships and limits
  • Choose mechanics that fit your audience, not the ones that are fashionable
  • Test the design on paper before anyone builds anything
  • Leave with a program blueprint your team can build

How it runs

  1. DynamicsWhy are the players here, and how does it end?
  2. MechanicsChoosing and balancing what players actually do
  3. PlaytestRun the design on paper and fix it while it's cheap