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Intrinsic Engagement & XP Design

A masterclass on deep engagement: why people keep playing, and how to design the XP that keeps them there.

5 sessions over 2 weeks · 14 hours Max 18 people With Roman Rackwitz · Engaginglab Price announced with the next cohort
Who it's for

L&D, instructional and product designers building programs people need to come back to.

Co-taught with Roman Rackwitz of Engaginglab. Roman covers the implicit side: motivation, behavior, why people care. I cover the explicit side: the monsters, friends and punches that turn that motivation into a journey, and the XP design that holds it together.

Small by design: 18 participants at most, and no more than 3 from the same company, so every prototype gets real attention.

You'll leave able to

  • Design an XP and progression system from a blank page
  • Separate explicit mechanics (cool monsters, friends, punches) from intrinsic drivers
  • Build a working prototype and get expert feedback on it
  • Earn a certificate of completion

How it runs

  1. Four 3-hour working sessionsIntrinsic motivation and behavior design with Roman; explicit game design and XP with Bernardo
  2. One 2-hour feedback sessionPresent your prototype and get it reviewed